Ludum Dare 40
This weekend I participated in the Ludum Dare 40 game development competition. My design didn’t quite work out the way I had envisioned it, but it’s playable! If you want to check it out here’s the link to my Ludum Dare page: https://ldjam.com/events/ludum-dare/40/mini-mystery
The theme of the jam was “The more you have, the worse it is” It wasn’t the theme I was hoping for, but it’s what the community ultimately decided on. I wanted to do something unique with the theme, so in Mini Mystery you play as a detective trying to find a murderer in a house full people.
Each turn you move through the house observing your suspects. If the murderer is ever alone with somebody in a room they will kill them, and then when somebody finds the body you get an alert and temporarily have vision of the room with the corpse. By keeping track of who is near the bodies you can start to narrow down the list of potential killers.
In the end it didn’t work out quite as I had hoped. The game works, but if I could go back to the beginning of the competition I would spend more time making the design work better. My biggest issues with it are that you have very little information, and it’s very hard to keep track of where people were in the house as the murders happened. I had originally planned to let you scroll back through the turns to and make notes of where suspects were standing, but I ran out of time and motivation to add this feature.
Just like every game jam I’ve been a part of I learned lots both in terms of programming and game design. Even though I’m not thrilled with the final product, I’m really glad I made it. When the next Ludum Dare rolls around I’ll be much better prepared for the challenge!