Weekly Update #17 – Reworks

Marshall/ March 31, 2018/ Cryo

Hey everybody!

I was working alone all week since Keaton was out of town on a trip, so I decided to get some boring programming tasks out of the way. As a result I won’t have any cool gifs or new art to show off in this blog post.

I swapped out the old collision library for a much faster one. This means I can give everything in the game, including item drops, full physics while still maintaining a good fps. I also went through and rewrote almost the entirety of the ship generation code. With this new version I have the option to place ‘zones’ in the ship (different areas of the ship with unique visuals, layouts, and special rooms) and we now finally support larger rooms that take up 2 or more spaces on the grid.

Since those weren’t particularly exciting features I also found time to start working on some new enemies, but I’ll keep those under wraps until we’re ready to start showing those off. There’s still a lot of work to be done fleshing out the AI system so we can have a large variety of interesting creatures aboard the ship.

Well that’s it for me this week, thanks for checking up on us again. I’ll see you all next Saturday!