Weekly Update #20 – Difficult Dimensions
Every day that goes by I understand more and more why people choose to make 2D games in a 3D engine. Most 2D games actually end up faking three dimensions in some way, and that can get complex really fast.
Last week I posted some gifs showing off some new lighting features, but for the sake of explanation I’ll post them here again:
A lot of the work I’ve done for Cryo in the last two weeks has involved turning our 2D lighting system into a 3D lighting system. Lights and shapes now operate in all three dimensions as you can see here, but a lot of the the 3D effects are faked. Because the camera is locked to one perspective I can take a lot of shortcuts.
In the end it all results in a shambling horror somewhere between 2D and 3D, but if I do my job well enough nobody will even be able to tell!
Oh also here’s a sweet new map mock-up!
Makes you want to go exploring huh?
Thanks for keeping up with us for another week, and I’ll see you all next Saturday!