Author Archives: Marshall

Weekly Update #7 – Combat

Marshall/ January 13, 2018/ Cryo

Hello everybody! This week we spent some time improving the inventory and adding some combat to the game. Keaton has also been hard at work establishing the look and feel of the creepy crawlies aboard the spaceship. The combat in Cryo is scrappy and you’re going to have to rely on a lot of makeshift weapons. Here’s a gif of

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Weekly Update #6 – Pathfinding

Marshall/ January 6, 2018/ Cryo

Hello everybody! Happy New Years! This week was another holiday week with New Year’s celebrations, but we managed to make some headway into enemies. I spent most of the week working with AI Behavior trees and pathfinding, and I’m planning on making videos on both of those topics soon. Right now I’m using the very simple A* method of pathfinding.

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Cryo Weekly Update #5 – Happy Holidays

Marshall/ December 30, 2017/ Cryo

Happy holidays from the Runner-Up Crew! We had a short work week due to some holiday plans, but we spent the last few days fixing multiplayer bugs and starting in on our first set of enemies! We also got some new art in for structures, check it out! This is our last blog post of 2017, and even though we’ve

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Cryo Weekly Update #4 – Multiplayer!

Marshall/ December 23, 2017/ Cryo

Hey everybody! Hopefully you saw my tweet yesterday, but if you haven’t already figured it out we’re moving our weekly updates to Saturdays for the foreseeable future. This puts the blog at the end of our work week and generally makes more sense for us. So what did we do this week? Well we watched Russell Madness, the Air Bud

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Cryo Weekly Update #3

Marshall/ December 14, 2017/ Cryo

Hey everybody! We’re back for week 3! I spent this week working mostly on the energy network and fixing lots of little issues with some of the base systems of the game. Today I was able to add a new type of light that I call a beam light! It’s really just a circular light cropped down to only show

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Cryo Weekly Update #2

Marshall/ December 7, 2017/ Cryo

We’ve been humming along on Cryo for another week. The major gameplay pieces are starting to come together, and I’m eyeing an incredibly basic but playable version for next week! I made a quick video showcasing the game in its current state below. In other news we fond some old gift cards for Fry’s electronics that we won in our

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Ludum Dare 40

Marshall/ December 4, 2017/ Game Jams

This weekend I participated in the Ludum Dare 40 game development competition. My design didn’t quite work out the way I had envisioned it, but it’s playable! If you want to check it out here’s the link to my Ludum Dare page: The theme of the jam was “The more you have, the worse it is” It wasn’t the

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Cryo Weekly Update #1

Marshall/ November 30, 2017/ Cryo

Hey everybody! This is going to be the first of many weekly updates for the game. I’ll be posting these every Thursday because that’s exactly what today is. I spent the last week working mostly on the lighting and multiplayer code, so there isn’t too much to show. I was able to start working on actual gameplay yesterday and today

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Finally Working Full-Time on Cryo!

Marshall/ November 22, 2017/ Cryo/ 0 comments

Hey everybody! I have some exciting news to announce that I’ve already spoiled in the title. As of yesterday I am officially working full-time on our new game Cryo! In this post I’m going to talk about our game dev plans and give you an overview of Cryo. Game Dev Right now I’m working full-time on the new project and

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