Category Archives: Cryo

Weekly Update #11

Marshall/ February 17, 2018/ Cryo

Welcome back to week #11! It was a slow week here at Runner-Up as we worked on some less flashy components of the game. I spent some time working on the simple physics system we used, and Keaton continued to churn out backgrounds for various rooms in the ship. In other news, I’ll be at GDC this year if anybody

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Weekly Update #10 – The Ship

Marshall/ February 10, 2018/ Cryo

We’ve finally made it! The big 1-0! We’re celebrating ten weeks (if you don’t count the week we missed) of Cryo development updates! We made some really good progress this week. On my end I added a new structure for crafting tools, and I finally started working on generating a more interesting map! Keaton started work on some different tile

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Weekly Update #9 – Research

Marshall/ February 3, 2018/ Cryo, Game Jams

Hi everybody! You haven’t heard from me for two weeks, and I feel very bad about that. I was wrapped up in the 2018 global game jam and forgot all about making the blog post until it was too late. The silver lining is that I had a lot of fun at the GGJ and actually improved my Lua module

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Weekly Update #8 – Gas!

Marshall/ January 20, 2018/ Cryo

Welcome back to update #8 everyone! It’s been another productive week here at Runner-Up Studios.  I spent some time improving the inventory and fixing some issues with the energy system. I also started prototyping a gas geyser and gas collector! An exclusive sneak peek at my programmer art! In the current design, gas will function as a secondary and rarer

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Weekly Update #7 – Combat

Marshall/ January 13, 2018/ Cryo

Hello everybody! This week we spent some time improving the inventory and adding some combat to the game. Keaton has also been hard at work establishing the look and feel of the creepy crawlies aboard the spaceship. The combat in Cryo is scrappy and you’re going to have to rely on a lot of makeshift weapons. Here’s a gif of

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Weekly Update #6 – Pathfinding

Marshall/ January 6, 2018/ Cryo

Hello everybody! Happy New Years! This week was another holiday week with New Year’s celebrations, but we managed to make some headway into enemies. I spent most of the week working with AI Behavior trees and pathfinding, and I’m planning on making videos on both of those topics soon. Right now I’m using the very simple A* method of pathfinding.

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Cryo Weekly Update #5 – Happy Holidays

Marshall/ December 30, 2017/ Cryo

Happy holidays from the Runner-Up Crew! We had a short work week due to some holiday plans, but we spent the last few days fixing multiplayer bugs and starting in on our first set of enemies! We also got some new art in for structures, check it out! This is our last blog post of 2017, and even though we’ve

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Cryo Weekly Update #4 – Multiplayer!

Marshall/ December 23, 2017/ Cryo

Hey everybody! Hopefully you saw my tweet yesterday, but if you haven’t already figured it out we’re moving our weekly updates to Saturdays for the foreseeable future. This puts the blog at the end of our work week and generally makes more sense for us. So what did we do this week? Well we watched Russell Madness, the Air Bud

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Cryo Weekly Update #3

Marshall/ December 14, 2017/ Cryo

Hey everybody! We’re back for week 3! I spent this week working mostly on the energy network and fixing lots of little issues with some of the base systems of the game. Today I was able to add a new type of light that I call a beam light! It’s really just a circular light cropped down to only show

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Cryo Weekly Update #2

Marshall/ December 7, 2017/ Cryo

We’ve been humming along on Cryo for another week. The major gameplay pieces are starting to come together, and I’m eyeing an incredibly basic but playable version for next week! I made a quick video showcasing the game in its current state below. In other news we fond some old gift cards for Fry’s electronics that we won in our

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