Cryo Weekly Update #4 – Multiplayer!

Marshall/ December 23, 2017/ Cryo

Hey everybody! Hopefully you saw my tweet yesterday, but if you haven’t already figured it out we’re moving our weekly updates to Saturdays for the foreseeable future. This puts the blog at the end of our work week and generally makes more sense for us. So what did we do this week? Well we watched Russell Madness, the Air Bud

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Cryo Weekly Update #3

Marshall/ December 14, 2017/ Cryo

Hey everybody! We’re back for week 3! I spent this week working mostly on the energy network and fixing lots of little issues with some of the base systems of the game. Today I was able to add a new type of light that I call a beam light! It’s really just a circular light cropped down to only show

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Cryo Weekly Update #2

Marshall/ December 7, 2017/ Cryo

We’ve been humming along on Cryo for another week. The major gameplay pieces are starting to come together, and I’m eyeing an incredibly basic but playable version for next week! I made a quick video showcasing the game in its current state below. In other news we fond some old gift cards for Fry’s electronics that we won in our

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Ludum Dare 40

Marshall/ December 4, 2017/ Game Jams

This weekend I participated in the Ludum Dare 40 game development competition. My design didn’t quite work out the way I had envisioned it, but it’s playable! If you want to check it out here’s the link to my Ludum Dare page: https://ldjam.com/events/ludum-dare/40/mini-mystery The theme of the jam was “The more you have, the worse it is” It wasn’t the

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Cryo Weekly Update #1

Marshall/ November 30, 2017/ Cryo

Hey everybody! This is going to be the first of many weekly updates for the game. I’ll be posting these every Thursday because that’s exactly what today is. I spent the last week working mostly on the lighting and multiplayer code, so there isn’t too much to show. I was able to start working on actual gameplay yesterday and today

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Finally Working Full-Time on Cryo!

Marshall/ November 22, 2017/ Cryo/ 0 comments

Hey everybody! I have some exciting news to announce that I’ve already spoiled in the title. As of yesterday I am officially working full-time on our new game Cryo! In this post I’m going to talk about our game dev plans and give you an overview of Cryo. Game Dev Right now I’m working full-time on the new project and

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Global Game Jam 2017

Marshall/ January 28, 2017/ Game Jams/ 0 comments

  This last weekend the Runner-Up team participated in the Global Game Jam. This year’s theme was ‘Waves’ and so of course we ended up making a twin stick, co-op shooter about looting abandoned space stations. Oh yeah and the whole time you’re trying to outrun a supernova. And there’s DEFINITELY a wave, see? We picked a project that may

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IndieCade

Marshall/ October 18, 2016/ Uncategorized/ 0 comments

A few weeks ago we entered the Founders Jam game jam and came out in first place with our game Song Birds. The first place prize was an all expenses paid trip to IndieCade in Los Angeles courtesy of Clique Communications. Clique set us up in a mansion up in the Hollywood Hills with an amazing view of the city:

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